﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Gapper.Objects
{
    class Spritev2
    {
        public Texture2D textureImage { get; set; }
        public Vector2 position { get; set; }
        public Point framesize { get; set; }
        public int collisionOffset { get; set; }

    }
}
